The Fallen have begun to amass an army in this previously inaccessible region and Saladin is concerned they may be up to no good. The game begins with him summoning the Guardians to the Plaguelands on the Cosmodrome. Many years pass and history has been forgotten to all except Saladin. One brave soul seals herself inside a bunker with the remaining Iron Lords and the SIVA and blows it to pieces, leaving only Lord Saladin as the sole surviving member. However, the Iron Lords soon discover that the power can lead to corruption and they soon turn on one another. This powerful Golden Age technology can be utilized to create just about anything in the universe. As it turns out, they discovered a mysterious energy substance called SIVA. The expansion kicks off with an epic cinema telling the story of what happened to these warriors who protected humanity long before Guardians even existed.
Those players that have participated in the Iron Banner, a PvP mode hosted by Lord Saladin that comes every month or so to Destiny, will no doubt be familiar with some of the myths surrounding the Iron Lords. Rise of Iron attempts to fill in some of the gaps surrounding the Iron Lords. For those that have gone down that deep rabbit hole, the story is fraught with twists and turns and many mysteries that have yet to be solved. Much of it has been told through Grimoire Cards, which requires the player to read about characters, places, and items on Bungie’s website or the Destiny mobile app.
#Destiny rise of iron honoring the past full#
In some ways this is true, but numbers don’t always tell the full story, and indeed it’s the story that makes Rise of Iron so appealing.ĭestiny is steeped heavily in lore with backstories on top of backstories. Going strictly by the numbers, fans may be disappointed that Rise of Iron appears to have less content than the previous expansion. By comparison, Rise of Iron has one brand new Strike and two revamped ones, one new PvP mode, four new competitive maps (one is exclusive to PlayStation), a new Patrol area (including Archon’s Forge public event), a new Raid, and more post-game content. The latter had four Strikes, two new PvP modes, eight new competitive maps, a new Patrol area (including the Court of Oryx public event), a new Raid and more. Rise of Iron retails for $29.99 and content-wise it falls in-between House of Wolves and The Taken King. The Taken King was the most massive update, and also the most expensive at $39.99. The Dark Below and House of Wolves were mixed affairs, but each brought some new lore to the table and broadened the game.
Some have more content or more interesting stories to tell than others. It’s been a long time since an expansion has been released (over a year ago), so imagine my excitement when I was invited out to Bungie to play the new Rise of Iron campaign a few weeks ago.įans of Destiny and followers of the game since its inception will know that not all expansions are created equal. Still, it is a testament to Bungie’s developers that I keep coming back to Destiny to essentially play levels over and over again, not so much in the hopes of garnering new loot (although that doesn’t hurt), but more for the sheer fun of the gunplay and the awesome moment-to-moment experiences with friends. I’m not a huge player versus player (PvP) gamer, but I do enjoy me some fun co-op games.
#Destiny rise of iron honoring the past free#
This past spring I actually stopped playing for about six weeks when The Division came out and I spent most of my free time enjoying that multiplayer online experience. This has greatly tapered down over the past nine months with me usually logging in once a week and playing for three or four hours with two other Fireteam members. At my peak I was probably logging in every day of the week and gaming for an hour or more. I’ve played Destiny since day one, and even before day one if you count the alpha and the beta.